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Educational innovation: 5 trends that you can apply in the classroom

marzo 31, 2021
The educational innovation it has enormous potential. We live in the Internet age and technology is present in everything that surrounds us, changing the social scene; economic; cultural and educational. But applying it does not mean limiting yourself to teaching subjects with the support of tablets or digital whiteboards, involves changes in study plans and programs, educational processes, the application of ICT and communication improvements and, of course, creativity in the management and direction of the educational center.

What is the role of teachers in this context? Pere Marqués, Director of the DIM-EDU Network of Educators (Didactics, Innovation, Multimedia), is clear about it: the role of teachers must be active and committed. The key to success is that teachers perceive innovation as a “necessary, easy, useful and efficient element.”

What kind of teacher would you like to be? If you want to be an expert in educational innovation, you are interested in knowing the latest trends:

1. Educational gamification

Do you dare to teach your subject as a game? Gamification consists of using elements of the game to improve the commitment and motivation of the participants. Ruth S. Contreras Espinosa, coordinator of the Observatory of Communication, Videogames and Entertainment (OCVE) of the InCom-UAB and the UVic-UCC, considers that in the educational context “gamification has the potential to shape the behavior of users as a new method of teaching-learning, to motivate students and make them develop a greater commitment to the subjects and their learning. “

What do you need? Planning, imagination, proper integration of the game into the curriculum, the technical structure necessary to perform the game, and a system for evaluating the results.

2. Reverse pedagogy or Flipped Classroom

Are you one of those who thinks that there are topics that students can learn independently and others that require work in the classroom? This didactic methodology consists of transferring certain tasks that are usually carried out in class to work at home. In this way, in the classroom activities are carried out that require more participation and interaction, and at home, through audiovisual aids, some exercises that were previously carried out in class are worked on.

What do you need? Planning of the subject and structuring of the resources and contents, technical knowledge to record videos, Podcasts or other multimedia supports and the appropriate technical infrastructure. Of course, a system to evaluate the results.

3. Collaborative learning

The ability to work in a team, responsibility and communication skills are some of the basic competencies for the life and professional project of any person. The sooner they start working, the better. Collaborative learning is based on group activities, actions for which help between students is necessary. In this way, each student contributes to the improvement of their own learning and also that of others, generating a positive interaction.

What do you need? Planning and organization of activities, analysis and reflection. Technical knowledge to propose varied activities and the appropriate infrastructure. A system to evaluate the results.

4. Project Based Learning

This innovation requires a restructuring of pedagogical content and teaching methodologies. In recent years, Project-Based Learning has been gaining popularity in our country due to its great impact on student learning. What does it consist of? The teacher poses a set of tasks based on solving problems and questions and the students independently investigate the subject to finally present their project in front of the rest of the class.

What do you need? Planning and organization of activities, creativity, flexibility. A system to evaluate the results.

5. Virtual reality

Virtual reality allows you to complement your explanations by expanding the possibilities. For example, a high school art history teacher will be able to explain the main characteristics of Hellenistic art while his students take a virtual tour of the Pergamon Museum in Berlin. Perhaps the main difficulty lies in finding the virtual contents that suit your subject … do you dare to create them?

What do you need? Planning and organization of activities, technical knowledge, resources, materials, devices and infrastructures. A system to evaluate the results.

6. And tip … training!

A trend that never goes out of style: teacher training. To innovate in the classroom, you must be able to adequately and pedagogically handle ICT and combine traditional methodologies with more creative activities. In this sense, continuous training It’s fundamental. The first step is to access specific training in the instrumental use of ICT and to achieve basic skills in the management of technology. But if you want to go one step further, we recommend that you train in competencies transversal to make the most of the possibilities of technology in the educational contextsuch as creativity, leadership or conflict resolution.

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